CompuServe Messages

Splines vs. Polys

    06-Jan-95 00:24:29
Fm: Grady W 76570,551
To: Michael S. Flynn 74551,142
> I used to think the same thing until I tried to work on some Viewpoint models. >If you want anything with a lot of detail or realism, trying to work on a polygon >model that has been converted to splines in AM is pointless. (I should say >"pointed", considering the amount of control points there are in a detailed >conversion.) This is true, and the time it takes to load isn't pretty either… > The fact that there is not a lot of models available here the way there is in the >ACAD forum is simply the fault of all of the participants here. If everyone took the >time to create one simple commonplace object every 3-4 months and upload it for >general use, it wouldn't take long for us to have a huge selection of objects. The >drawback is that some people would refuse to contribute while availing >themselves of others' contributions. Also, contributions would come from a wide >variety of skill levels, and some objects would be more detailed and realistic than >others, but you wouldn't find out until they were downloaded. I would be willing to contribute a few "general" objects for use. I think the reason there are not more "general" objects uploaded here is that poeple instantly try to create original character. I know did.. I did the little alien animation I uploaded… I would be willing to upload my toothpaste and toothbrush segments. The only reason I never uploaded it is because it was my first feeble attempt, and I didn't think it would be useful for anyone… So where should I upload some of my stuff??? >Michael S. Flynn I remember when you kinda ribbed me about questioning the need for booleen operation in animation master. Today I apologize, I was tryin to create a little simple concave in an object, and It just would curve right…And I realized if I could subtract a oval or shpere..wallah… Man.. Next time I'm gonna think before I type.. 🙂 Grady III