Splines vs. Polys
> I used to think the same thing until I tried to work on some Viewpoint
models. >If you want anything with a lot of detail or realism, trying to work
on a polygon >model that has been converted to splines in AM is pointless. (I
should say >"pointed", considering the amount of control points there are in a
detailed >conversion.)
This is true, and the time it takes to load isn't pretty either…
> The fact that there is not a lot of models available here the way there is
in the >ACAD forum is simply the fault of all of the participants here. If
everyone took the >time to create one simple commonplace object every 3-4
months and upload it for >general use, it wouldn't take long for us to have a
huge selection of objects. The >drawback is that some people would refuse to
contribute while availing >themselves of others' contributions. Also,
contributions would come from a wide >variety of skill levels, and some objects
would be more detailed and realistic than >others, but you wouldn't find out
until they were downloaded.
I would be willing to contribute a few "general" objects for use. I think the
reason there are not more "general" objects uploaded here is that poeple
instantly try to create original character. I know did.. I did the little alien
animation I uploaded… I would be willing to upload my toothpaste and
toothbrush segments. The only reason I never uploaded it is because it was my
first feeble attempt, and I didn't think it would be useful for anyone… So
where should I upload some of my stuff???
>Michael S. Flynn
I remember when you kinda ribbed me about questioning the need for booleen
operation in animation master. Today I apologize, I was tryin to create a
little simple concave in an object, and It just would curve right…And I
realized if I could subtract a oval or shpere..wallah… Man.. Next time I'm
gonna think before I type.. 🙂
Grady III