CompuServe Messages

#OpenGL again

    04-Jan-95 15:19:50
Sb: #OpenGL again
Fm: dennis coady 71062,3205
To: Steve/HASH, Inc. 74431,3563
I'm not sure if my last message was posted? My question focused on the fact the AM v3 will only take advantage of the OpenGL interface in its preview windows in the Sculpt module. The rendering will not use it because the renderings are patch based and not polygon based. My question is: With all of your competitors being able to take advantage of an OpenGL hardware accelerator in rendering, won't AM appear to render like a snail? Does Hash Inc. have any plans to address this in 95? if so, how? Thanks EMK