#OpenGL again
I'm not sure if my last message was posted?
My question focused on the fact the AM v3 will only take advantage of the
OpenGL interface in its preview windows in the Sculpt module. The rendering
will not use it because the renderings are patch based and not polygon based.
My question is:
With all of your competitors being able to take advantage of an OpenGL hardware
accelerator in rendering, won't AM appear to render like a snail? Does Hash
Inc. have any plans to address this in 95? if so, how?
Thanks
EMK