CompuServe Messages

#AM IMPROVEMENT

    22-Jan-95 21:47:09
Sb: #3372-#AM IMPROVEMENT
Fm: KEVIN SANDERSON 74002,35
To: Dejan Corovic 100120,3037
Hi, Dejan.. I'm not here to cause you problems, just give you another viewpoint. Having bought Animation Master as my first 3-D program, I have nothing to refer to in other programs. I worked in DOS programs years ago and just recently started using computers again when I bought one for myself last winter. So, to me, each program I install is a new challenge. It seems to be a recurring theme here and over on America Online, that first time computer animators don't have the same problems many experienced computer power users have. So, I guess Hash designed the program for us first-timers in mind. U makes more sense to me for undo than Ctrl-Z, which I only use over on Delphi to exit sections. Sorry if it's used all over. I didn't buy this program for "flying logos", a despised term among 3-D animators it seems, though it seems to pay many bills. I read reviews extolling its character animation abilities. I was looking for an easy way to make 3-D characters for some film projects that I had in mind. Animation Master filled the bill.(BTW, there are a couple packages available for fonts that work in A:M) My view is, I'm glad Hash made the program for "newbies" and kept the price down. Many of the things you are looking for probably aren't in because of that and the fact that they wanted this to be a cross-platform program, one that you will instinctively know how to run whether you encounter it on a PC, Mac or SGI. I hope the new interface takes care of some of the problems you and others have encountered without creating more…(I keep hearing horror stories about Windows 95, for example). If they had everything we wanted in this program, it should by all rights cost $3000 or more. The people I know who do computer animation for a living for industrials, commercials and such here in Detroit know that no single program does it all. They use many for whatever features each excels at. We should be thinking of A:M as a superb character animation program and think of other programs for the things A:M can't do at this time. Or better yet, come up with creative solutions to work around the problems that are presented to us. Please do keep your thoughts coming, though. Different perspectives help create new ideas. And you may have answers to questions that somebody else has. Kevin