#AM IMPROVEMENT
22-Jan-95 21:47:09
Sb: #3372-#AM IMPROVEMENT
Fm: KEVIN SANDERSON 74002,35
To: Dejan Corovic 100120,3037
Hi, Dejan..
I'm not here to cause you problems, just give you another viewpoint.
Having bought Animation Master as my first 3-D program, I have nothing
to refer to in other programs. I worked in DOS programs years ago and
just recently started using computers again when I bought one for
myself last winter. So, to me, each program I install is a new challenge. It
seems to be a recurring theme here and over on America
Online, that first time computer animators don't have the same problems many
experienced computer power users have. So, I guess Hash
designed the program for us first-timers in mind. U makes more sense
to me for undo than Ctrl-Z, which I only use over on Delphi to exit
sections. Sorry if it's used all over.
I didn't buy this program for "flying logos", a despised term among
3-D animators it seems, though it seems to pay many bills. I read
reviews extolling its character animation abilities. I was looking for
an easy way to make 3-D characters for some film projects that I had
in mind. Animation Master filled the bill.(BTW, there are a couple
packages available for fonts that work in A:M)
My view is, I'm glad Hash made the program for "newbies" and kept
the price down. Many of the things you are looking for probably aren't
in because of that and the fact that they wanted this to be a cross-platform
program, one that you will instinctively know how to
run whether you encounter it on a PC, Mac or SGI.
I hope the new interface takes care of some of the problems you and
others have encountered without creating more…(I keep hearing horror
stories about Windows 95, for example).
If they had everything we wanted in this program, it should by all
rights cost $3000 or more. The people I know who do computer animation
for a living for industrials, commercials and such here in Detroit
know that no single program does it all. They use many for whatever
features each excels at. We should be thinking of A:M as a superb
character animation program and think of other programs for the things
A:M can't do at this time. Or better yet, come up with creative solutions to
work around the problems that are presented to us.
Please do keep your thoughts coming, though. Different perspectives
help create new ideas. And you may have answers to questions that
somebody else has.
Kevin