#AM IMPROVEMENT
<< Charles,
Your results are just not consistant with mine, and others, tests. You said, on
the PC, that you a .fli file, was that at 640x 480 or 320 x200? It would be
fairer to render on both machine to the same settings. Did you create these
files on the Mac and then transfer them to the PC? Did you look at the PC
output (sometimes when I create something on the Mac, I accidently have more
than 8.3 in the name, consequently, the PC can't find parts of the project, if
the file it can't find is a Material or a Texture Map, especially your
transparency map, that would explain the difference.)?
If you wish, I would be happy to render it on my PMacs and 486s. (I have access
to 26 Macs and 3 PCs).
What timings did you get rendering the clam.cho at 640 x 480 24-bit, photo,
anti-alias on you P90?
Thanks,
Jim Jonah >>
Now I feel silly. After reading the above message, I remembered that I created
the Hash files in the PC, and the bump map and decal in the Mac. So When I went
back to look at each file in each module (checking the filenames and PC/Mac
origination of each) I found that on the PowerMac, the filename of the bump map
had a 0 tacked onto the end of it (probably happened when I copied the whole
folder back and forth a few times across the network.) I fixed that and just
tried the render again. The first frame of the coke bottle renders at 320 X
240, no show screen, no optimized palette to a targa file in 52 seconds (as
opposed to the 18 minutes 39 seconds I got before). The same settings (except
rendering to a .fli file) on the Pentium 90 render the first frame in 57
seconds.
Signed, Silly but Happy. :o)