CompuServe Messages

AM IMPROVEMENT

    04-Feb-95 21:18:51
Sb: #3825-AM IMPROVEMENT
Fm: Charles Koehl 71062,1556
To: Elsby Littlewood 100016,401
The bug was such a wierd fluke. The bump map had a "0" tacked onto the end of its file name in its map list as it appeared in the character module, and it still rendered the bump map, but very slowly. Perhaps it had to keep checking the disk for a substitute before it traced each ray?