#A-Wings
Adam,
I do original stuff too. The reason I'm doing a lot of Star Wars right now
is for Star Fighter Command Magazine. It seems like one of the first things
people do with a 3D app is to create a TIE fighter, and most of the examples I
saw were poor examples, so I decided to create one that was much more detailed
to show people that if you take the time, you can achieve more realism. Rich
Mason, the editor of SFCM saw mt first image and asked if I would be willing to
do art and anims for the mag, so that is why I have kept at it.
I have a folder in my Master directory called "Universe". That's where I
put the things that I am creating for my own private cosmos. When AM 3.0 gets
here, I'll be posting images and project files for two of my own space craft,
the TALON and the WASP. I was influenced to start drawing spacecraft at age 14
when I saw a book of painting done by Chris Foss. When you see these ships, the
influence will be obvious.
The biggest thing that actually stifles my creativity is not having an
objective. I can sit down and say that I'm going to design a table and chairs,
but if it is for no more purpose than just doing it, I won't be as creative or
enthusiatic as I would be if someone asked me "Can you do this?". That's why I
am building my own universe, and writing up a whole history, military and
ecomonics, atlas, and of course, species. As I set up different star systems, I
can decide which have habital planets, what are the different planetary
resources, what are the continents and capitols, etc. By profiling the
evolutions of each star system, I can create different races, each with their
own characteristics, and as I take all things into account, creating models for
the different worlds should become easy, and unique to each race. By modeling
my universe from the many diverse cultures that exist, have existed, and may
exist on Earth, I can adapt technologies, military, ecomonics, etc., to my own
universe and make it seem a very realistic one. Then when it comes time to
actually make a movie, I will have a huge background of models and ideas to
draw from.
Michael S. Flynn