#3.2 Interace
14-Jan-95 22:42:26
Sb: #3209-#3.2 Interace
Fm: Tim Wilson [Crestline] 76432,1122
To: GreG tsadilas 74774,232
>>3.2 *INTERACE*<< I guess that qualifies as a “newbie''.
Either that, or it's a Freudian slip, and I've got a bad case of Jungle Fever.
GreG,
One more question that 's been nagging me about 3.2. Have you heard whether
Impulse fixed the bug in Altitude Mapping.
When I MORPH or use BONES to deform an object with a LOCKED Altitude Map, the
pattern stretches with the surface, but it starts to get EXTREMELY dark pits.
This happens in both 3.0 and 3.1. I suspect the problem has something to do
with the shading algorithm and the Y-axis that defines bump depth, because the
problem does not occur with regular Color Maps, they strech and bend with the
surface nicely.
I dropped Impulse a line about a week ago, and they said others had reported a
similar problem, but I've seen no mention of it in any of threads going as far
back as 9/94. I guess noone else on the forum has tried to morph an object with
an Altitude Map yet.
I wouldn't be bugging you about this, except that it's a fairly critical
problem in some of the animation I want to do. Boned objects like Dinosaurs are
just more convincing with TACKED bumpy textures.
Tim