CompuServe Messages

#3.2 Interace

    14-Jan-95 22:42:26
Sb: #3209-#3.2 Interace
Fm: Tim Wilson [Crestline] 76432,1122
To: GreG tsadilas 74774,232
>>3.2 *INTERACE*<< I guess that qualifies as a “newbie''. Either that, or it's a Freudian slip, and I've got a bad case of Jungle Fever. GreG, One more question that 's been nagging me about 3.2. Have you heard whether Impulse fixed the bug in Altitude Mapping. When I MORPH or use BONES to deform an object with a LOCKED Altitude Map, the pattern stretches with the surface, but it starts to get EXTREMELY dark pits. This happens in both 3.0 and 3.1. I suspect the problem has something to do with the shading algorithm and the Y-axis that defines bump depth, because the problem does not occur with regular Color Maps, they strech and bend with the surface nicely. I dropped Impulse a line about a week ago, and they said others had reported a similar problem, but I've seen no mention of it in any of threads going as far back as 9/94. I guess noone else on the forum has tried to morph an object with an Altitude Map yet. I wouldn't be bugging you about this, except that it's a fairly critical problem in some of the animation I want to do. Boned objects like Dinosaurs are just more convincing with TACKED bumpy textures. Tim