#Radiosity
19-Jan-95 17:12:51
Sb: #3297-#Radiosity
Fm: Tim Wilson [Crestline] 76432,1122
To: David Hofmann 100112,3243
David,
Roughness doesn't BLUR an object's color, it RANDOMIZES it. So its unsuitable
for simulating radiosity, and makes animation shimmer unpleasantly. Also, with
radiosity, you don't want to blur the object's COLOR mapping, you just want the
reflections illuminating the object to be blurred. Roughness randomizes
everything, I believe.
The global mapping technique discussed in my earlier message is the most
successful thing I've found so far to simulate radiosity. The key to getting it
to work seems to be to use the same image for both Color and Reflectivity
Brushes (again, that's REFLECTIVITY, not Reflection, there is a difference),
only making the Reflectivity Brush much DARKER. Then the Global Reflection map
will illuminate the shadows with very nice detail. Read my earlier message and
give it a try. <g>
Reflectivity Brushes do not MAKE reflections, instead they determine what
colors an object is able to reflect, more akin to Color Brushes. The best
analogy is a Christmas ornament, you wrap a green, red and blue image on a
sphere as a Reflectivity Brush (and Color Brush), and use that in combination
with a digitized image of a room as a Global Reflection map. The Reflectivity
Brush determines what colors the ornament will reflect, and the Global
Reflection map actually creates its reflections. Clear? <G>
Tim