CompuServe Messages

Radiosity

    22-Jan-95 13:56:04
Sb: #3344-Radiosity
Fm: Tim Wilson [Crestline] 76432,1122
To: David Hofmann 100112,3243
>>From that point of view scanline renderers have an advantage. They can just blur the reflection map that they create to fake relfections<< Yes, mainly because some can incorporate other objects into the reflections. But I think this could also be achieved in Imagine with a few camera tricks. By faking the radiosity through ray-tracing, my real hope is to circumvent most of the unpleasant manipulation that's necessary with shadow and cubic reflection mapping. It would be a very unique feature if Impulse could implement it. Tim