Radiosity
22-Jan-95 13:56:04
Sb: #3344-Radiosity
Fm: Tim Wilson [Crestline] 76432,1122
To: David Hofmann 100112,3243
>>From that point of view scanline renderers have an advantage. They can just
blur the reflection map that they create to fake relfections<<
Yes, mainly because some can incorporate other objects into the reflections.
But I think this could also be achieved in Imagine with a few camera tricks. By
faking the radiosity through ray-tracing, my real hope is to circumvent most of
the unpleasant manipulation that's necessary with shadow and cubic reflection
mapping. It would be a very unique feature if Impulse could implement it.
Tim