CompuServe Messages

#Radiosity

    22-Jan-95 17:21:11
Sb: #3344-#Radiosity
Fm: Tim Wilson [Crestline] 76432,1122
To: David Hofmann 100112,3243
Another problem with simulating radiosity in Scanline renderers: If you want ALL the objects in your scene to have radiosity, each of them is going to need its own blurred cubic environment map, to be convincing. To generate these maps the renderer would have to generate a separate rendering of the WHOLE scene for EACH object. Consider how much time and memory this would take. I think it would be far less painless if the fake radiosity could be handled automatically by the ray-tracer. Tim