#Radiosity
22-Jan-95 13:55:51
Sb: #3353-#Radiosity
Fm: Tim Wilson [Crestline] 76432,1122
To: Charles Blaquiere 76046,1756
Charles (or do you prefer Blaq?),
A few questions about your suggestion on how to de-focus reflections.
Would your technique slow rendering down, the more blurry the reflections are
set? If so then I'd be in a favor of something simpler, if there is anything
simpler. Would it require more rays to be traced, or would it simple resample
the existing rays?
Would it blur other properties of the object, such as Color or Reflectivity
(not Reflection) Brushes? If so this would ruin the effect we're trying to
achieve? The idea is to illuminate the detail in shaded areas. This already
works quite well when using a combination of a Reflectivity brush and global
maps. The Reflectivity Brush nicely controls the tint of the light bouncing
back, heightening the detail in shaded areas
There may be no way to *totally* eliminate the sharper appearance of
reflections on a tightly curved surface. I may have over-emphasized this
problem. The global mapping technique actually works pretty well except for the
other problems I mentioned: sharp reflections from other objects, or no true
shadows in Scanline without some work-arounds.
-@-@-
>
Tim