#Brushmap Seams
22-Jan-95 17:10:34
Sb: #3371-#Brushmap Seams
Fm: Marc Reinig 72410,77
To: Tim Wilson [Crestline] 76432,1122
Tim,
>> I hope you won't mind me responding to your message to Mike …
No, I don't mind at all. Any help or clarification is always appreciated. I
just hope Mike understands that, while I know from a developers point of view
it may be a design flaw, from a user's point of view, it is the same as a bug,
ie. I think it should be fixed. In prioritizing it, I would put it below adding
soft shadows (sorry, I just had to fit that in ;=) I'll be good, now.).
In terms of the altitude map, if I understand what you are saying, on a flat
surface you can't use Repeat, you tile it yourself. This sounds like an
adequate work around in most cases, but if you zoom in could be a problem due
to lost resolution.
On a cylindrical or spherical surface you also can't use Repeat, instead you
again create the tiled map but roll it, split the object into two subgroups and
map separately onto each subgroup rotating appropriatly.
>>
This way you hide the `Altitude' seams of both images in a part of the object
where they aren't visible. Altitude maps apparently make a smooth transition
across Subgroup boundaries.
<<
I'm not sure I understood this. Are the seams there? If I rotate around and
look from the side will I see them? Or, are they not there because I would not
be using Repeat? As long as it works, of course, that is the important thing, I
just am trying to make sure I "understand."
BTW, sorry about the shadows ;=) and I want you to know that I'll become a
customer with my next contract as part of my policy of, "Always, reinvest at
least 10% of your revenues in key new hardware and software."
-Marco