#Renderize & ATI GPT
25-Jan-95 01:39:10
Sb: #2797-#Renderize & ATI GPT
Fm: Jim Cross 76470,1042
To: Nick Josephs [VISSOFT] 74431,3611
Nick,
>>
Your problem may be related to one of 2 things:
Devices and programs loaded into high memory. I know that you need to load
some stuff high in order to run the GPT in hi-color modes, but it might be a
worthwhile experiment to disable DOS-UP.SYS so that things get loaded low, then
run the GPT in a 256 color mode to see if things work better.
ATI just released an updated driver (1.44) for the mach64 series GPT cards. I
can now load Renderize with no GPFs. If I try to load a project that is complex
WFW reports a GPF in EYES.EXE at 0001,BD4F. If I start a project with the same
Objects and minimal additions it will render.
Would more physical memory help? I ahve 16 mb but only about 5.5 mb left after
loading Windows. If I start WFW without the net drivers I have about 7 mb left
but the GPF still is there. My GDI DLL starts at over 1.5 mb and grows to over
2 mb after launching a few apps.
Would an upgrade to Renderize Live help? I am using V 2.0. If so, is the
upgrade still $99 for the package?
The 1.44 ATI drivers are much more stable but I still have a few crashes with
Renderize and a some other minor glitches. I don't expect another driver for a
while and need to stabilize Renderize., I use it a lot.
Thanks again Nick,
Jim Cross