#Outline drawings
21-Jan-95 10:32:32
Sb: #3335-#Outline drawings
Fm: Pawel Bodytko 70733,644
To: George Manos 76645,1122
George,
I did't see Michael's message (I am using WinCis and sometimes I miss things
and later it is too late <g>) I hope what I said about hash is somehow relevant
to his concernes…
As for Hash, it is a very powerful suite of programs that are especially well
designed for "character" modeling, animating and rendering. It is available
across platforms for Windows (with 2 rendering engines, one running in pure DOS
for extra speed), Mac, PowerMac and SGI. (They started on Aminga but about a
year ago stopt supporting it). Its renderer is based ray tracing technology
only. There is so much to this program that I don't really know where to start
— you would have to ask me some specific questions if you are interested.
>>>how, for example, you can tell a sphere from a flat circle until it's
rendered.
You can't miss it, you see it as a wireframe in any of the set views (top,
bottom left, right ect.) or any perspective you want… The surfaces can only
"hang" on patches that have 3 or 4 points attached, so your sphere might look
similar to other 3d wireframe models out there. (With much fewer control points
— 8 "slices" horizontally and 8 sections verticaly will do). If you simply had
a circle with 8 even sections, nothing would render (too many points), you
would have to make 2 connections with extra splines going across (they would be
straight since they would have only 2 control points). There is a bit more
planing when working with splines. It is more similar to building real world
wireframes for paper sculptures and takes some readjustmen if you are coming
from the more traditional modeling background…
Pawel