Imagine's IK
>> Hey GreG. We've missed you over in Graphdev.
Howdy Dan,
I miss not having the Imagine UG section there also. I do read all the threads
there, so I keep up to date on the forum news/business/ramblings etc.
>>
What can you tell me about Imagine's IK? Can I use it to build a working
machine linkage? I have a project in mind, with a fairly nasty combination of
levers and pivots, some fixed to a base, some floating attached to other
levers. I'm looking for a program I can model it in. Accurate animation is the
goal.
<<
Imagine's IK works well, however it is limited in that it exists in the Detail
editor, where the model is constructed. Here you can use IK to define STATES
or "key-poses" to be used to animate the objects in the Stage/Action editors.
Depending on the type of motion and interaction you need, predefined STATES(key
poses) may be used, or a couple of functions in the animation module called
ASSOCIATE, and TRACK TO OBJECT in which objects can be made to align themselves
and keep their relative positions/aligment to other objects can be used, or a
combination of both.
Without knowing what you need to accomplish, it's tough to say which is the
best way to do it. It may be that using IK is not the best route.
You can animate anything using Imagine. How easy/difficult it would be depends
in what you want to do. If you have this thing sketched, shoot it my way and
I'll tell ya how easy/difficult a job it would be to animate it.
-GreG