CompuServe Messages

Imagine's IK

    07-Feb-95 23:06:16
Sb: #3967-Imagine's IK
Fm: GreG tsadilas 74774,232
To: Dan Richardson 72537,1341
>> Hey GreG. We've missed you over in Graphdev. Howdy Dan, I miss not having the Imagine UG section there also. I do read all the threads there, so I keep up to date on the forum news/business/ramblings etc. >> What can you tell me about Imagine's IK? Can I use it to build a working machine linkage? I have a project in mind, with a fairly nasty combination of levers and pivots, some fixed to a base, some floating attached to other levers. I'm looking for a program I can model it in. Accurate animation is the goal. << Imagine's IK works well, however it is limited in that it exists in the Detail editor, where the model is constructed. Here you can use IK to define STATES or "key-poses" to be used to animate the objects in the Stage/Action editors. Depending on the type of motion and interaction you need, predefined STATES(key poses) may be used, or a couple of functions in the animation module called ASSOCIATE, and TRACK TO OBJECT in which objects can be made to align themselves and keep their relative positions/aligment to other objects can be used, or a combination of both. Without knowing what you need to accomplish, it's tough to say which is the best way to do it. It may be that using IK is not the best route. You can animate anything using Imagine. How easy/difficult it would be depends in what you want to do. If you have this thing sketched, shoot it my way and I'll tell ya how easy/difficult a job it would be to animate it. -GreG