#Crossing Edges
Elastic Reality has been used a great deal for making tweens for animation.
Just ask the belly dancing Ritz(r) crackers or the Coke(r) sun :-). You should
take key frames from your animation source, probably twice a second (assuming
you working with 24 or 30 frame frame rates).
Load the project up as if it were a moving morph. Duplicate all the source
frames (all A roll images being the same source frame). Do the same for the
B roll.
Trace the shapes you want to control on the first frame of the A roll.
Select them all, then copy (EDIT/COPY) them. Then shift into the B roll
and PASTE them on the first image of the B roll. Move to the last image
of the B roll then tweak the shapes so they line up on the last image
only.
In render options set the check box Don't Render B roll. Perform the
morph as usual….pixels will be picked up from the A roll where they were
supposed to come from and will be deposited in a tweened location between
the first key frame (the a roll) and the next key frame (the b roll).
You can control the rate of interpolation from the source to final shape
using the motion curve for groups you've assigned (if any). And, you can
add tweaks to the motion in the B roll if necessary.
Jason
Ritz Cracker Dance Instructor