A:M Promotion for FREE!!
08-Feb-95 14:00:35
Sb: #3984-A:M Promotion for FREE!!
Fm: ap 70004,3071
To: Michael S. Flynn 74551,142
Mike,
Glad you liked the pic! I had a lot of problems with the glass at first, but
asked Steve for his advice. With his help I decided on these settings which
worked very nicely:
color = black
Ambience = 20
Trans = 95
Mirror = 0
Spec = 100
Refract = 11 (think 3-5 is more realistic, but I like the effect of 11 <g>)
Just make sure to have something behind the glass besides a solid color!
It takes a LONG time to render glass, so use tem sparingly in animations! But,
it does add a great touch of realism to any pic.
I did use the default wood setting (OAK.MAT), and have not tried to create any
of mine own. I hate using the material editor!!! You just can't get a feeling
of what the material will look like until you render it (a long process!). If
you have some good wood materials, PLEASE upload them! I love using wood in
pics.
There's was to be a marble clock on the wall (they are too plain), but somehow
my computer ate it (not Hashes fault)! I just left it as is after that. I also
tried to add a image mapped texture to the wall for wallpaper using Character,
but it never "took hold". Do you have any suggestion?
I WISH I HAD CORELDRAW!!! Being on a college income (always a negative),
CorelDRAW is way out of my reach. I'm lucky enough to have a dad who felt
Playmation would boast my education, and purchased a copy at SIGGRAPH '92
(which I upgraded to a:m) Asking for anything more would be an insult.
Thanks for all the suggestions! You sure have a talent for seeing and adding
details! I'm still very new to using a:m (maybe 6-10 different pics to my
name), and modelling is where I've been focusing my efforts lately. I am
starting to see the plusses of good texture mapping to hide non-detail models,
but they are hard to come by using Windows paintbush and DR. HALO <g>.
BTW, have you entered any of your pics in the Graphic of the Month?
-ANDREW