#Background problem
06-Feb-95 15:46:46
Sb: #151138-#Background problem
Fm: Elizabeth Creegan 75542,2565
To: david W. mennenoh 71561,2343
Hi, DM—
Thanks for jumping in and offering suggestions to this perplexing problem!
<<rescale or tile>>
It doesn't matter whether rescale or tile is specified during rendering; for
that matter, it also doesn't matter what the file format of the background
image is (.tga, .gif, etc.). It's not a problem with the image itself–I can
map the images onto an object; I just can't use it as a background without it
crashing.
<<Vibrant drivers>>
According to the vibcfg display, I've got the 1.0.2.P2 version of the drivers
(these are the ones that came with the software). Obviously, not the newest
ones! That's not completely unexpected, however, as I'm running 3DS version 3.
I'm not sure where I could get the 1.0.3 drivers to try; they didn't seem to be
in the forum library.
<<RAM/disk space/paging/hard disk controller problem>>
An interesting idea, but with 20 MB RAM and 100MB free hard disk space, I'm not
sure it this could be the problem. If I display the current status right before
rendering the scene with a background image, it typically says something like
19K available, 3K used, Swap file: 0 and Page faults 0.
It doesn't seem to matter how complicated the scene is, just that if I choose
Bitmap in the Renderer/Setup/Background branch and specify an image file, as
soon as 3ds hits the "Rendering in progress" status bar, the system either
freezes or does a hard reset. I must say, it's a decidedly strange problem.
Again, thanks for your suggestions!
Elizabeth