CompuServe Messages

Details Metaball Modeler

    08-Feb-95 13:11:04
Fm: Paul Lempke 71460,1037
To: Danny Mercurio 74551,360
Danny, I've been experimenting with MetaReyes Metablls, lately and a couple of the features you mention intrigue me. Control of detail levels seems crucial. I tried creating an animation where positive and negative spheres interact with a surface. The surface is an enormous sphere that is mostly off screen, since I really wanted a nearly flat, gently curved surface. I am really fighting the 64K face limit with most of the faces off screen! The first frame doesn't need much detail, because the interaction hasn't started yet. Once things get going, I want to zoom in, but I don't have enough detail for more than the crudest forms. If you could do some sort of FOV clipping and vary the detail level that would be great. Also an automatic method that keeps you from exceeding 3DS vertex/face limits is essential.<G> Hopefully, Paul