Details Metaball Modeler
08-Feb-95 13:11:04
Sb: #151444-Details Metaball Modeler
Fm: Paul Lempke 71460,1037
To: Danny Mercurio 74551,360
Danny,
I've been experimenting with MetaReyes Metablls, lately and a couple of the
features you mention intrigue me. Control of detail levels seems crucial. I
tried creating an animation where positive and negative spheres interact with a
surface. The surface is an enormous sphere that is mostly off screen, since I
really wanted a nearly flat, gently curved surface. I am really fighting the
64K face limit with most of the faces off screen! The first frame doesn't need
much detail, because the interaction hasn't started yet. Once things get
going, I want to zoom in, but I don't have enough detail for more than the
crudest forms. If you could do some sort of FOV clipping and vary the detail
level that would be great. Also an automatic method that keeps you from
exceeding 3DS vertex/face limits is essential.<G>
Hopefully, Paul