Animating a glacier
09-Feb-95 23:36:26
Sb: #152021-Animating a glacier
Fm: John K. Jordan 71174,711
To: Ian Christie 70534,403
>>glacier retreating…
First, I would ask how does a glacier retreat? Does it retreat by slowly
melting just at the leading edge, or more likely, by overall melting,
sublimating, and settling over a wide area? Given a fairly hilly terrain
(i.e., just been scarred by a glacier!), I would try modeling a single (fairly
organic) sloped glacier mass protruding into the valleys from beneath the
terrain mesh. (Use Displace and perhaps fractalize or a good bump map?)
To make it move, my first thought would be to make a copy or two for morph
targets, then manually distort the morph targets with a little vertex editing
near the front (retreating) edges of the ice mass. Perhaps gradually lowering
the sloped glacier mass while morphing would give the appearance of a
retreating glacier. But then again, maybe not. <g>
JKJ