#BonesPro
>>you know I was kidding you… right? <g>
Yes :^).
>>So did you have to do a song and dance and make the gal in accounting laugh
before you got your P.O.? 🙂
If I'd have tried a song and dance, I'd have been pelted with tomatos…then
laughed at. Might have been fun to try, though ;^).
>>Glad you feel the same
Truthfully, so far it (smooth.pxp) almost feels like I'm working with a
metaball modelor, only not limited to spheres or such; anything that can be
booleaned together will do just fine, thank you. And then, in addition to
smooth, they give you this nice tool to animate it with ;^). It's my favorite
IPAS of the moment. Didn't know how bad I wanted this till I got it :^).
Smooth, combined w/optimize, is a_killer_modelling combo. Now, all we need is
that 64k face limit to fall :^).
>>I'd like to figure out if there's a way to use bones to open and close the
mouth
That's on my list to try; I'd guess (based on limited use; I may
be_completely_off base here) that if you started w/an open mouth, the radius of
influence of the bones for the mouth wouldn't overlap for the upper and lower
jaw (tweaking away, of course, till it was set up correctly).
>>you could save the resulting flic…replay the wireframe from memory
I'll add a second vote for flic output.
>>She gets right to it, in a clear concise fashion.
To compliment a clean, concise program :^). It's already changed my new dragon
;^). TTYL…
John Stetzer
JWS