CompuServe Messages

#BonesPro

    06-Feb-95 18:43:17
Sb: #151355-#BonesPro
Fm: John Stetzer 73532,2247
To: John Ellis 72440,3046
>>you know I was kidding you… right? <g> Yes :^). >>So did you have to do a song and dance and make the gal in accounting laugh before you got your P.O.? 🙂 If I'd have tried a song and dance, I'd have been pelted with tomatos…then laughed at. Might have been fun to try, though ;^). >>Glad you feel the same Truthfully, so far it (smooth.pxp) almost feels like I'm working with a metaball modelor, only not limited to spheres or such; anything that can be booleaned together will do just fine, thank you. And then, in addition to smooth, they give you this nice tool to animate it with ;^). It's my favorite IPAS of the moment. Didn't know how bad I wanted this till I got it :^). Smooth, combined w/optimize, is a_killer_modelling combo. Now, all we need is that 64k face limit to fall :^). >>I'd like to figure out if there's a way to use bones to open and close the mouth That's on my list to try; I'd guess (based on limited use; I may be_completely_off base here) that if you started w/an open mouth, the radius of influence of the bones for the mouth wouldn't overlap for the upper and lower jaw (tweaking away, of course, till it was set up correctly). >>you could save the resulting flic…replay the wireframe from memory I'll add a second vote for flic output. >>She gets right to it, in a clear concise fashion. To compliment a clean, concise program :^). It's already changed my new dragon ;^). TTYL… John Stetzer JWS