BonesPro
07-Feb-95 17:37:06
Sb: #151451-BonesPro
Fm: John Ellis 72440,3046
To: Jonas Ruikis [ADESK] 73172,1351
Hi Jonas,
>> So these would be non-concentrick circles… <<
It would depend on how the head was made. Concentric rings where what I first
envisioned with a Scatter type approach and manually selecting each set of
vertices. The second approach was reOrder-ing and that would be non-concentric.
Some one has created an Order_i. I haven't used it and I don't know if its
freely available, but if it is, I'll upload it into the IPAS section.
>> Do the four faces make up a single hierarchy? <<
Like a long thin trusse, but having enought points that you can manipulate it
into a variety of shapes. Perms would definitely require more. For contemporary
hair styles however, this approach would be a big improvement. Theres's a new
game out, where the hair on the guys head makes him look like a total "punker".
I need some practice in this area, so I'm going to do some experimenting as
time permits. Maybe I can get together with TIm and put some hair on his
Humanoid. <G>
Keep those thoughts coming, and I'll see what I can do about this hair thing so
you can puzzle out a solution.
John
BTW I just learned SGI bought out Alias and Wavefront, is this going to cause a
tidal wave or what? Just when you thought things couldn't get much more
curious… somebody throws a new curve… never a dull moment.