#PC PAR Wanted
09-Feb-95 23:08:26
Sb: #151946-#PC PAR Wanted
Fm: GREG TEEGARDEN 71175,3026
To: ALAN IGLESIAS 70262,1240
Good to hear that the games are treating you so well. There is this
game company upstairs from us called Naughty Dog, and they are using
Alias Power Animator running on Indigo 2 Extremes to build 700 face
polygon models! A little overkill IMHO, but hey, if money's no
object…..
I just picked up a freelance job from Toshiba. It's a kind of 'Intel
inside' type spot where we fly through the inside of their new VHS
deck. Right now I'm building the deck, so I have this dismantled VCR
sitting on my dining room table.
As far as Voyager goes, we have our CGI mesh in the first, third, and
final shots of the opener each week, in addition to episodes. The
first one is where the Voyager flies through a solar flare, with the
flare created by Santa Barbera Studios, as well as the ship flying
through the clouds, with the clouds done on Wavefront by SB Studios
as well, and the final jump to warp shot at the end is also our mesh
model. All other elements of the opener were done by SB Studios. All
other Voyager shots in the opener are the real model done with motion
control. As a general rule, any shot of the Voyager rolling or
jumping to warp is ours. Another tell tale givaway is if you see
illuminated windows on the butt of the ship. The real model dosen't
have them because they couldn't fit lights back in that part of the
model!
I do think that they go to film for international distribution, but
all shots are rendered at D1 rez, which I think is 752×480. The
Voyager itself was built using a new tool we have called Metaform.
It's a kind of intelligent sub-divide routine that will take a blocky
primitive mesh and smooth it out to give you a clean organic shape.
Once you have the primitive built, you just keep sud-dividing it
until it has the refinement you're looking for. I'll never use
splines again!!! (besides, LightWave's splines have never been my
favorites….)
Anyhow…. take care, and if you hear of a PAR somone wants to sell, let
me know.
Greg