CompuServe Messages

#Human modeling

    07-Feb-95 13:22:01
Sb: #Human modeling
Fm: Jack Death 73361,2350
To: Tim Wilson [Crestline] 76432,1122
"If you feel there is a more appropriate way of pricing KineModelz, I am certainly open to your ideas." Price'em like everyone else prices their models, after all that's all they are, they are not actors. If you think you "contract out" a model like an actor, it better does the same job (like acting for ex.) <g> Any model I buy better be at my disposal for anything I plan to do with it, without extra costs of thousand of dollars hiding behind some corner, once I decide to actually use it in something commercial. "If you just want a static model that sits there like a bump on a log, then yes,… I don't see any reason in investing in KineModelz." With Bones Pro from Digimation, that's actually all I need. It even lets me simulate muscle movement etc. So, a static model will be just fine, no need for jointed stuff that doesn't "blend" correctly during motions… "They will be the principal *actors*, or *content* in an animated work, which is not at all comparable to a procedure like a lens flare, or melt routine, so different standards must apply." Oh boy, now you've done it. The IPAS police will come and take you away <BG> I'd like to see your models in an environment created without IPAS's. From what I understand your first models are going to be something like dinosaurs, aliens etc., try to imagine these in an environment without vulcanoes erupting, stars moving, laser canons, trees, etc etc In same cases the IPAS effects MAKE an animation, in others, they are an important part of it. Try to imagine any of your models in a boring non-happening environment and you'll get the drift. (like a non-melting Terminator etc.) They are just part of the animation, just like everything else that's needed to complete the big picture. Besides, what good are they if everybody uses the same "actor" in their animations (when it comes to people), pretty soon one has to go and change at least the face, so not everybody looks like a clone. So, you see, they are just as much an "actor" as a dancing car in a Chevron commercial, a walking box in a Kellogs comercial and so on, therefore NO DIFFERENT STANDARDS apply to them. "I hear you saying that the KineModelz are too expensive," I think I'm not alone on that, not many of us can afford $2000-5000 for another prop in the scene. Besides, for that kind of money, I sit down and model my own: Just the way I imagine it to be… "but if you are *seriously* interested in using my models in the future, then it would be much more helpful for me if you could present what you feel is a reasonable alternative. " Sell'em just like you sell Humanoids (4 figures) for $195 and I think you got an instant winner. Everyone I know will go for that, since now the price-versus-modeling ratio is acceptable. Jack