Human modeling
08-Feb-95 20:03:54
Sb: #151541-Human modeling
Fm: Jack Death 73361,2350
To: Tim Wilson [Crestline] 76432,1122
>>Sell'em just like you sell Humanoids (4 figures) for $195 and I think you got
an instant winner. Everyone I know will go for that, since now the
price-versus-modeling ratio is acceptable.<<
"Ahaaaa!.. so you admit it. Humanoid *is* a good value, after all. "
When did I ever deny it? If read the above, you'll find that this is exactely
what it says… Seems to me that you want to bring this down to an emotional
level of discussion, why does this remind me so much of discussions with
Jehovah Witnesses? <G>
"As for your comment NO DIFFERENT STANDARDS APPLY. I said `DIFFERENT'
standards, not GREATER standards, as you seem to be implying. "
That's what you imply, not what I said… The fact is that the same standards
apply…
" *You* may chose to view a melt FX as the `principal actor' in your animation.
But I do not."
Neither do I, what ever gave you that impression?
"So please don't try to reshape my comments into `anti-IPAS' lingo. "
I didn't… (care to re-read the original message?) Seems to me you are getting
way too excited about all this.
" But I resent attempts to deter me from offering them to others, and frankly
I'm a little confused by them."
Now what on earth made ever think that? Why should I? You're jumping to
conclusions (all over the place)
"Perhaps you've missed some of my other comments here, KineModelz *will be*
seamless! And designed to work with skeletal deformation routines like Bones."
All the better. See what an IPAS can do for you? <BG>
" There will be no *blending* problems at the joints, like there are with
hierarchical models."
Definetifley not, since you use BONES PRO from Digimation…
" I simply feel there are a few improvements needed in the current bones
routines to get them to work properly with the designs I have in mind."
Sounds like your design hinges on an IPAS capability. Now why does that make me
snicker? <G>
" But I figured since I've spent much of my life *intensely* studying the
anatomy and locomotion of dinosaurs, humans and other creatures, "
Hmm, studied the locomotion of Dinosaurs? Neat, real neat. Besides, when and
where was that mentioned in the original threat? You seem to make this a
personal affront issue, emotionally laden, when there was no malicious intend.
"This is not snobbery either, I have my area of specialization, just the way
other people do."
Couldn't agree more… Just wonder where I ever mentioned any of this in my
orig. message.
" However, as I've stated in other messages here, I hope to make my KineModelz
humans as customizable as possible. I encourage people to alter the geometry of
my current models to suit there needs. And I did my level best to implement as
much of this in Humanoid as I could when they were initially developed."
That's all great, but they are still "naked". That's why the pricing is ok, the
customer still has to model clothing, shoes etc. around them, which kind of
defeats the purpose of buying a "ready to use" model IMO. Nevertheless, don't
get me wrong, I think the models are excellent for what they are…
>>Any model I buy better be at my disposal for anything I plan to do with it,
without extra costs of thousand of dollars hiding behind some corner, once I
decide to actually use it in something commercial…<<
"If you feel the PRO version will be too much for your needs, then consider the
PROSUMER version. Surely you could recoup your costs from this?"
The deal here is your "licensing" out your models, instead of selling them with
the right to use for whatever. You try to sell an "actor's contract" on a
model. What if the actor later on wants to have a wage increase?
"And as far as your `suggestion' regarding price, since you intend to do all of
your own modeling anyway, I don't think it would be wise for me to take your
remarks too seriously. "
Here you are jumping to more conclusions, when and where did I say that I want
to do ALL of my modeling anyway? This whole threat seem to have sparked a lot
of suppressed emotions, just make sure you don't let'em run too wild,
interpreting other peoples' statements instead of just taken them the way they
were written.
"You obviously have very little appreciation for the kind of work I do, and the
work of custom modelers if you think $195 is the most that should *ever* be
paid for a model. But thanks anyway. "
See comment above… Insulting prospective clients is not going to improve your
business's survival chances. Besides, where did I say MOST and EVER?
"My pricing plan is not designed to shaft anyone. I'm sorry if it has given you
that impression. "
Now why would you think that? You asked what I think about the pricing, you
didn't like the response, you lash out, not a good way to make a favorable
impression.
" But the pressures in the model market are *great*, and quick-to-judge
comments like yours frankly just make the situation worse for struggling
companies like mine."
Such is life in the fast lane, the only quick to judge comments I've seen here
are yours, sorry about that…
If you intend to stay in the market your approach has to be one of professional
quality (especially towards your potential and existing customers). By striking
out and making unfounded allegations and interpretations you will not succeed.
You asked questions and got a non-emotional response, leave it on a factual
level and you won't run into the mess you are about to get yourself into.
I wish you good luck in your enterprises, and want you to know that there is
nothing personal here and that the quality of your model seems to be surely one
of the finest. Just don't make it an emotional or personal issue, instead,
wonder about the response you asked for and the fact that it might not be an
opinion of just one individual, maybe the rest of the potential clients thinks
along those lines. In other words, make the best out of it, not the worst.
Jack