#Humanoid/KineModelz News
12-Feb-95 03:20:16
Sb: #4168-#Humanoid/KineModelz News
Fm: Tim Wilson [Crestline] 76432,1122
To: Michael Miloff 72213,105
>>What about compatibility or convertibility with Animation Master on the PC?<<
Michael,
AM converts each poly into a patch, so loading the Humanoid models directly
would result in woefully overcomplex objects, unless they were run through some
significant type of optimization beforehand. Hash advises bringing only
`simple' polygonal objects into AM for this reason. In addition, you'd have to
reconstruct the hierarchy, and wouldn't be able to take advantage of AM's
seamless joining of limbs without significant editing of the geometry
It is my hope eventually to release some models in AM's native spline format.
But don't postpone any of your projects in anticipation of this. Anything else?
-Tim