#Scalpel (?)
Hello YostGroup??
Thank you for the information. It seems to me real hard work to create in this
way a skin object.
We think to implement some kind of enhancement for your skin IPAS.
But we need some information about skin:
Is there any restriction for skin except the "clean numbering " of the
vertexes (<– is this right?)
How does skin handle branches? Y or M?
We have your skin.axp and made only view tests. I think we could handle several
problems in adopting our SCALPEL for your skin.axp. What do you think?
—–
At this moment we are now finishing our userinterface. We found some
difficulties with the realtime render lib we use the watcom 10
compiler and we could only produce black objects. Except of this
problem the lib works fine. Is there any workaround? We are now
registered as MM Developer.