#Uncertainty Principle
12-Feb-95 03:18:29
Sb: #152494-#Uncertainty Principle
Fm: Ed Kellerman 71532,3255
To: John Ellis 72440,3046
<>> double the key times (use the Keyscale script) over and over, you'll move
the keys that have positive times… into a negative time. <<
<means to do so have not been practically available. >
Since the scripts are IPAS's then other IPAS routines can also do it.
But, it's just a curiosity, not a problem. By now you must know that
I look for hidden "features". I had to double the times quite a few
times to get there. I was hoping to find a way (legal or illegal) to
delete all keys on the last 100 frames of a 200 frame animation with
about 1000 objects. I ws hoping the keys would dissapear at some
point. (There are several useful "bugs" in AniPro).