#Windows NT & 3ds
Well, I didn't want you to get away with statements like "it'll be easy to port
IPASes to WinNT." 🙂 Especially if we need to qualify that with the
bleeding-edge variants that you've been doing in your code. I was thinking of
the average Joe's code. It's not that I'm rooting for a just-a-recompile
compatibility library. I think the "onward to the future" approach is a good
one, because it encourages third-party developers to enage in continuous new
development, as opposed to making everything so backwards compatible that
software publishers can milk profits from yesterday's binaries.
Yes, I do revel at the potential of what will be possible in a new world of
IPAS. For InterChange, it means making a link with 3D Studio so that every
file format, in and out, becomes available to 3D Studio. If InterChange is on
the user's system, 3DS will become "aware" of it with a little glue code IPAS
DLL.