#Windows NT & 3ds
Speaking of backwards compatibility, have you ever tried to think of a way to
make an existing IPAS work under Windows? The exact functionality of IPAS
under PharLap has always puzzled me. For example, when I call malloc() in my
IPAS, how does that malloc() know about the PharLap virtual memory system, if
my IPAS doesn't have to be licensed to handle PharLap virtual memory? How does
3DS negotiate that first pointer into shared memory, handing it to the IPAS
when it starts? Might not there be a way to fool an IPAS into running under
Windows?