#water..!
14-Feb-95 00:53:56
Sb: #152445-#water..!
Fm: Ed Kellerman 71532,3255
To: Mike White SunDog Pro. 72002,1010
<Love you example of water. Keep up the great work.>
Thanks a lot Mike! I appreciate your feedback.
<I really can't wait to see what you next script will be.>
I uploaded three in the last couple of days (descriptions
below). One is another TSE-generated example; the other
two were created with POCO scripts in AniPro (sent to
library 2).
I'll probably be doing only "particle system" scripts for
a while. Particles seem to be able to create just about
anything. I'll share a secret (I wanted to see if anyone
would ask, but it's almost been two months); the spring in
SHR72.ZIP, is made out of particles!
By the way, I usually try out new ideas in 2-D first.
So, if you look at what I upload to library 2, you can get
an idea of what might be coming to 3ds. (I am still trying
to learn to make water in 3D, as good as the one in
3GA33.ZIP).
<Have you thought of just going all out and write IPAS.>
I can see it coming. I'd probably be doing it now if scripting
for 3ds "made the scene." <big g>
Thanks again. Let me keep hearing from you. (And, it doesn't
have to be positive.)
Ed K
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BWA04 .ZIP 1478331 3171940 2-11-95 11:33PM (sent 2/12 8 PM)
Title: The Shards of Space. By Ed K.
KELLERMAN PXP SCRIPT EXTENSION TSE PARTICLE SYSTEM 1024×768 FLC
The animation starts with a view of a strange crystalline
landscape.
Suddenly, the ground drops, and you see the formation fall toward a sphere.
The resulting collision breaks up the structure into 700
shards. ("The Shards of Space" is the title of a novel by William
Scheckley)
Created with The Script Extension (PXP module) for 3D Studio
Release 4. TSE is available from Schreiber Instruments.
Ed Kellerman
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3GA30B .ZIP 68477 153522 2-12-95 7:35AM (sent 10 PM )
Title: Volume Rendering Breakthrough! By Ed K.
KELLERMAN MPS PARTICLE SYSTEM MOLECULE ANIPRO 1024×768 ONE-FRAME FLC
Concept: Build objects w/"molecules," not faces.
Result: Complex objects easily rendered w/MANY dithering patterns
(some similar to 3ds'). Done w/MPS by using cels for particles.
This file has 7 images, made clearer by expanding the original
color range, and including enlargements for 3 types of dithering.
Each image, a frame from a 250,000-particle animation, rendered in 12.63
minutes (486-66), about the time that's required to check for collisions
between 4 bodies & a quarter-million particles!
Ed Kellerman
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MPS226 .ZIP 801370 1926960 2-12-95 4:13 PM (sent 2/14 9 PM)
Title: Almost Endless Fall. By Ed K.
KELLERMAN MPS PARTICLE SYSTEM ENDLESS FALL 640X480 ANIPRO FLC
Several bodies were used to create a 2-D field. The field was made
visible by the colors of an array of 8190 immobilized particles.
The continuously increasing magnification creates the effect of
falling into the field. A fall which, in theory, never ends (but,
our microscope has its limits.)
Trip highlights: After going into a minute dimple (first visible
after 100 frames), you enter an area where scintillating Moire
patterns take over.
Ed Kellerman
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