CompuServe Messages

#Particles Away!

    15-Feb-95 22:00:55
Sb: #153427-#Particles Away!
Fm: John Ellis 72440,3046
To: Ed Kellerman 71532,3255
Hi Ed, I'll see what I can do with changing the number of pixels. This is no rush but of much interest. As for KeyScale, well that's a masterpiece! For those of you who don't know about KeyScale, I think its one of the most significant scripts for the Keyframer to date. It allows you to select, (thanks to Ed's effort) several objects (nodes in Script parlance) and move their starting and ending keyframe positions. For instance you have a logo flying in with several other objects which are attached but also have their own keyframes. The starting time for the logo is say frame 120 and ends at 200. However, after preveiwing it you conclude that it starts 30 frames too late. Well you can shift the whole sequence by just selecting the parent and children in the dialog box and giving it a value of .25, and all the keys now start at 80! Wow what a time saver! For those of you who like to move around the timing of individual or group objects this is an amazingly useful bit of code, so that you can get things happening at just the right time without a herculean effort of moving keys around. The more complex your animations the more you're going to love it! I get lost in the keyframer with moving more than 5 objects starting and ending times, and it can get really messy with hierarchically linked objects. KeyScale is the answer! He's also included an offset so that you can shift the sequence of keys and then increment them by whatever number of keys you wish. This script is a _must_ have! I hope Ed gets a chance to upload it soon. Another possibility is that instead of sliding the sequence by a percentage value you could just use the offset. So either way its very flexible. I've tested it and given my feedback but there may be some refinements you would like to see implemented. If so I'm sure Ed would welcome them. But as it stands, I think you'll find it extraordinarily useful! Thanks Ed, its really neat! John