#Ray Trace & 3-D
This message turned up in search, but its forum couldn’t be identified from the original transcript, so it may not be linked into its thread.
The answer is 'not yet'. We provided a few homogeneous textures: dull,
shiny, mirrored, semi-transparent and luminous. Texture and contour
mapping is quite straightforward for ray traced rendering, but a good user
interface is more illusive. Objects in SCULPT 3-D can be interactively
modified, so the question is: how should the mapping change?
We are looking to the user base to provide us with a list of features that
they would like to see. Let me know how you would like to see IFF files
mapped onto an irregular object. Would you prefer to be able to paint
details directly onto each polygonal face? What textures would you like to
see: wood grain, orange peel, leather, marble, hairy? How about hooks so
that you could define your own textures?
Let me know. Most reasonable requests will be granted.