CompuServe Messages

#SCULPT 3-D

#: 81816 S6/VideophileForum unknown
    19-Aug-87 20:50:47
Sb: #81794-#SCULPT 3-D
Fm: Henry Lowengard 76625,2425
To: GreG Tsadilas/SYSOP 73230,567

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I have seen some odd effects also with mirros… probably a side effect of the polygon clipping. I am very impressed that intersecting triangles are split, even in paint mode. As a long time graphics hacker, I appreciate it. As far as selected pixels being rendered in the wrong place… i can give Some clues: 1) I am running in 2.5 meg with a 30 k stack. 2) I am dealing with 1500 or so vertices 3) I always use the windows stretched as large as they go (nice menu command needed here). As it madly refreshes the window, it occasionally puts "North's" highlights in "East" (which is on top of it) etc. etc. Also, it wipes out the window borders in some of the bit planes, making them yellow or brown.. I suspect a call to Lock Layers or something like that is needed while the windows are refreshing (Note that the call must be in effect while all three refresh). Also, I have a fairly early copy (i.e. two weeks old!!) in case you've been fixing things week to week. I have also gotten "Ham" artifacts… streaking and the like.. Is it time to go to a 50K stack?? (It's actually running as I type in background..) I'm looking forward to Animate… I hope it hooks into the existing interfacevia some port (the way I'd do it) and a few extra gadgets. Big fan… J H H Lowengard