CompuServe Messages

#BonesPro

    16-Feb-95 21:08:38
Sb: #153620-#BonesPro
Fm: John Ellis 72440,3046
To: Carl Finch 71664,51
Carl, >> still having a bit of trouble getting the renders =smooth= in the intersection area. << Well you may already know this but aside from using optimize, the "edge divide" tool is a quick and fast way to add faces especially at the joints. The way I build models is with a fair amount of faces to begin with. This is important for booleans anyway. Then I run the model through Optimize, after which I reweld all the vertices, and run it through again. In some cases you don't want to do this because you lose the mapping coordinates which may be difficult to re-define. But otherwise I keep doing this until optimize at its default setting of 2 doesn't eliminate any more faces. Usually this is about 2 or 3 passes. By then I've got a pretty decent model with a low face count. At this point I can do any vertex editing that needs to be done as its easier to work with. After which I'll use smooth on selected vertices, to give it a uniform vertice distribution and smooth edges. <g> Hope this helps, John