CompuServe Messages

#Interpolate?

    17-Feb-95 13:42:22
Sb: #Interpolate?
Fm: Mike Kelley 71302,73
To: All
Okay, I made the mistake of starting to fool around with scripting and now I'm hitting the proverbial programming wall. For some reason I can't quite figure out the behavior of InterpolateKey. Here's what I did: I create an object and then set two keys for it, around 2500 x units apart (same y and z). When I try to interpolate evenly along the path, I don't get even key spacing. In other words, if I place an interpolated key at every 100 frames (for, say, a 350 frame animation) I get 850 units at the first key (well, first after key 0), 1650 units at the second (so far, so good, more or less) and then 2100 units at the third. If I change the length or number of total frames I still get this non-spaced behavior. I've set all the tens for the keys at 50, so it shouldn't be calculating ease in/ease out. Is this not the way Interpolate is supposed to work? Shouldn't it be calculating the position the object would be at for that frame? I'm using whole frame numbers so I shouldn't have to use the FracInterpolate, right?