#Interpolate?
21-Feb-95 23:55:51
Sb: #154741-#Interpolate?
Fm: Mike Kelley 71302,73
To: Jonas Ruikis [ADESK] 73172,1351
Actually, Jonas, my problems (and priorities) have shifted quite a bit. While
I still think I don't understand why deleting all keys affects the situation,
it turned out I didn't need to do that (I just delete the position keys now
using the Deletetracks command).
My problem now is probably a whole lot easier to solve — just frustrating for
me. After getting my script to correctly work, I can't seem to get IK to work
with it. I wrote the script so that you can simply define a path, curved,
straight, whatever, and then it will take two dummy objects and create a "walk"
that follows the path with the specified number of steps and step height. I
need to polish it for the body bob, hip movement, etc., but for right now it
correctly creates the path I want.
However, I probably don't understand IK (although I thought I did and I worked
through the tutorials) because my legs aren't solving properly, but looking
rather spastic. I have to admit I haven't played with it much (just got the
path generation working correctly tonight after dredging up the parabola
formula) but it's very frustrating. Perhaps I'll import Randy and see if I
can't get him walking correctly.
Anyway, thanks for your help. I'll post my script when I get all the bells and
whistles.