water..!
<< The Prohance-mouse Sounds great… could you give
me some more info on this?>>
ProHance Technologies, Inc.
1172-D Aster Avenue
Sunnyvale, Ca 94086
(408) 246 4390
On 10/14/94 I paid $175 + $10 shipping for a
"PowerMouse/100" (the 40-button mouse). Also available
as a trackball. There are models with fewer buttons.
<How about posting the mouse key definition for testing a
KeyScript script that you mentioned?>
Here's the one for the key that takes me from the script
editor to the keyframer, then moves the animation to the
first frame and plays it.
[FN Lock]
What a mouse key does depends on the "shift" (like
"alt" on a keyboard). The shift can be be locked
(like using "Num lock" on a keyboard). I use "FN"
for the keyframer key-definitions.
[ESC][ESC]
The extra ESC handles the "Continue" button some
scripts put up when they finish. Otherwise, it has
no effect.
Y "Yes" (to approve leaving the editor)
[WAIT 495]
To wait until I am out of the editor. The weird
delay, 495, was put in by the "key definition
editor." I asked for 0.5 seconds. 495 millisec
is the closest value that can be timed.
[F4]
Necessary because I use TSE. I could be in the
3D-editor at this point and want to go to the
Keyframer.
[BEEP]
I use a "beep" whenever I go to a different program.
It provides feedback (its like having the keyboard
keys "click" when used).
[WAIT 220] <
Wait until we reach the keyframer. Then move to
the frist frame.
[WAIT 220] /
Play the animation.
Before you spend your money, I'll tell you the shortcomming
I've found. In my case, they weren't significant, but they
might be for you (if you are using OS/2, for example).
– Can't be used to reproduce mouse movement with 3DS or
AniPro. Only keyboard actions.
– Can't do F11 or F12 (yet)
– No OS/2 driver
– It doesn't know when the system is ready for the next
action. If you are working with a lot of objects
the PC will miss commands from the end of the macro.
This is handled in the macro by inserting typical
delays between commands. And when commands are
missed (1-2 % of the time in my case) you tell it
what to do again.
– mouse/keyboard combinations, (such as alt-click) have
to be assigned to a mouse button key. You can't use
alt, for example, to modify the action of a mouse
button. You would use the button defined as alt-click.
Not a real problem, but you have to get used to it.
– Normally you can bring up a "key-definition editor"
at any time. In my case (Viper) I can't do it from
3ds (unless I want to re-boot<g>). With release 3 I
was able to do it (had to go to the materials editor
for a second to clean the display). Now I go to DOS
to edit the definitions.
– You are supposed to be able to record what you are
doing as a macro. Trying to do that has forced me
to reboot a couple of times (I've only tried
recording, while using 3ds).
Let me know if you want more information, or sample
definitions.
Ed K