CompuServe Messages

water..!

    23-Feb-95 17:42:31
Sb: #154887-water..!
Fm: Ed Kellerman 71532,3255
To: Dan O'Leary 75457,406
<< The Prohance-mouse Sounds great… could you give me some more info on this?>> ProHance Technologies, Inc. 1172-D Aster Avenue Sunnyvale, Ca 94086 (408) 246 4390 On 10/14/94 I paid $175 + $10 shipping for a "PowerMouse/100" (the 40-button mouse). Also available as a trackball. There are models with fewer buttons. <How about posting the mouse key definition for testing a KeyScript script that you mentioned?> Here's the one for the key that takes me from the script editor to the keyframer, then moves the animation to the first frame and plays it. [FN Lock] What a mouse key does depends on the "shift" (like "alt" on a keyboard). The shift can be be locked (like using "Num lock" on a keyboard). I use "FN" for the keyframer key-definitions. [ESC][ESC] The extra ESC handles the "Continue" button some scripts put up when they finish. Otherwise, it has no effect. Y "Yes" (to approve leaving the editor) [WAIT 495] To wait until I am out of the editor. The weird delay, 495, was put in by the "key definition editor." I asked for 0.5 seconds. 495 millisec is the closest value that can be timed. [F4] Necessary because I use TSE. I could be in the 3D-editor at this point and want to go to the Keyframer. [BEEP] I use a "beep" whenever I go to a different program. It provides feedback (its like having the keyboard keys "click" when used). [WAIT 220] < Wait until we reach the keyframer. Then move to the frist frame. [WAIT 220] / Play the animation. Before you spend your money, I'll tell you the shortcomming I've found. In my case, they weren't significant, but they might be for you (if you are using OS/2, for example). – Can't be used to reproduce mouse movement with 3DS or AniPro. Only keyboard actions. – Can't do F11 or F12 (yet) – No OS/2 driver – It doesn't know when the system is ready for the next action. If you are working with a lot of objects the PC will miss commands from the end of the macro. This is handled in the macro by inserting typical delays between commands. And when commands are missed (1-2 % of the time in my case) you tell it what to do again. – mouse/keyboard combinations, (such as alt-click) have to be assigned to a mouse button key. You can't use alt, for example, to modify the action of a mouse button. You would use the button defined as alt-click. Not a real problem, but you have to get used to it. – Normally you can bring up a "key-definition editor" at any time. In my case (Viper) I can't do it from 3ds (unless I want to re-boot<g>). With release 3 I was able to do it (had to go to the materials editor for a second to clean the display). Now I go to DOS to edit the definitions. – You are supposed to be able to record what you are doing as a macro. Trying to do that has forced me to reboot a couple of times (I've only tried recording, while using 3ds). Let me know if you want more information, or sample definitions. Ed K