#Interpolate?
>> I had noticed while I was getting this thing to work that increasing the
z direction of my objects would lift them "up" (as per the view
coordinates), with x, y being the "ground". <<
Mike… this is a rather confusing thing, but 3ds treats width, height, and
depth differently internally (and therefore in keyscript and ipas) than it
does in the editor. (ouch… my brain hurts) In the editor we all have
become accustomed to x width, y height, and z depth. This is known as a "left-
hand" system. Internally, 3ds uses a "right-hand" rule, which makes z height
and y depth. (stroke, hemmorage, ack, ack…)
I think (and I may be as hopelessly confused as you) that this can be
corrected in most cases by simply switching y and z in keyscript. All this
is mentioned in the readme for TSE and in Inside 3DS R4 (good stuff on
scripting in this one).
your friend in pain,
– Dan / n-Space, Inc.
ps – this script stuff is great fun, no? <G>