CompuServe Messages

#Interpolate?

    23-Feb-95 07:55:43
Sb: #155092-#Interpolate?
Fm: Dan O'Leary 75457,406
To: Mike Kelley 71302,73
>> I had noticed while I was getting this thing to work that increasing the z direction of my objects would lift them "up" (as per the view coordinates), with x, y being the "ground". << Mike… this is a rather confusing thing, but 3ds treats width, height, and depth differently internally (and therefore in keyscript and ipas) than it does in the editor. (ouch… my brain hurts) In the editor we all have become accustomed to x width, y height, and z depth. This is known as a "left- hand" system. Internally, 3ds uses a "right-hand" rule, which makes z height and y depth. (stroke, hemmorage, ack, ack…) I think (and I may be as hopelessly confused as you) that this can be corrected in most cases by simply switching y and z in keyscript. All this is mentioned in the readme for TSE and in Inside 3DS R4 (good stuff on scripting in this one). your friend in pain, – Dan / n-Space, Inc. ps – this script stuff is great fun, no? <G>