#Rayman and 3ds materials
27-Feb-95 11:49:22
Sb: #155682-#Rayman and 3ds materials
Fm: Stefan Elsner 100437,1254
To: EDWARD HARVEY 75533,3303
Ed,
RayMan doesn't support the alpha source switch for opacity maps. For
textures 1 + 2 alpha is supported. However with a transparent
material this would result in a nearly transparent label. It
shouldn't render black. Maybe you have to increase the TraceLevel
(depends on situation but should be >5 here).
You have to create an RGB source opacity map, i.e. extract the alpha
channel from your file. You can do this with video post. Render your
label image and use it also as an alpha mask. Then choose 'render
alpha' and 'split alpha'. Configure the same resolution as your
image and an aspect of 1.0. The A_LABEL.TGA will be your RGB opacity
map. If you choose TGA, don't compress it.