Creating Stripes ??
28-Feb-95 09:51:15
Sb: #156065-Creating Stripes ??
Fm: John K. Jordan 71174,711
To: Eric . Womack 75463,1623
>>need stripes…
Do you mean stripes such as vertical stripes repeating in wall paper or paint?
Do you need to create geometry so you can get real close to the wall with the
camera or because the stripes need depth?
If you need repeating stripes, the easiest thing might be a simple texture map.
For example, to have repeating green and blue stripes just make a tall narrow
image with green on the left and and blue on the right. Fit your mapping icon
to the bitmap and stretch vertically as necessary. Then apply map and material
to each wall. You might have to split the wall units out into elements for the
best control. (Note that if the wall object is not aligned with an ortho view,
you may have to first align a user view as described below.) You can make a
matching bump map if the stripes need to have some depth. Am I over
simplifying things?
If you need a non-repeating pattern, you could create a single, much larger map
or create geometry.
To create geometry aligned properly with an existing object, turn on the 3D
display in the shaper and create shapes to fit. If your object is not aligned
with a standard orthgraphic view, use Display/UserView/Align first and select
that view before going to the shaper. You can use Create/Object/GetShape from
the *correct* viewport to bring in 2D shapes. If you loft shapes, it may be
easier to rotate the path before lofting so the object will be properly aligned
in the editor, or align the object as described below. (If I have a bunch of
objects to create an align, I'll usually rotate the path – if I have just a
few, I'll usually align them in the editor.)
If you are having trouble in general aligning a new object (I'll call it
NEWOBJECT) in 3D space with an existing object (I'll call it OBJECT), perhaps
because the existing object has been rotated or is at an odd angle, do this:
– use Display/UserView/Align to align a user view with the
desired faces of OBJECT
– use Modify/Object/Align WITHIN that user view to align
NEWOBJECT to the user view.
– within the user view, rotate and translate (move) NEWOBJECT
as necessary to manually align it with OBJECT.
Now the problem is aligning it along the other axis (into the user view). This
is easy if you use a temporary box object:
– create a box in any view
– align it with OBJECT as described above in the aligned user
view (I'll call this UserView1)
– create a new user-view, UserView2, perpendicular to UserView1
with Display/UserView/Align and picking one SIDE of the
temorary box
– translate NEWOBJECT in UserView2 as desired relative to OBJECT
– adjust NEWOBJECT in UserView1 if necessary
– delete the box
I hope this helps and isn't too confusing. If I misunderstood your problem,
please explain in more detail.
JKJ
PS: Life is too short – if I hated my job, I'd go get a different job!