#IPAS "cracked"?
When I was chatting with O.S.G.-certified Grubba about this a couple
days ago, I got the impression that an IPAS .EXE is a pure 32-bit
application, not really linked with any PharLap-specific code. So
what does PharLap have to do with it?
I'm not trying to imply that the effort involved with reproducing the
functionality of the 3DS side of IPAS would be minimal. 🙂
But then any Windows/WinNT-based DLL plug-in scheme would be much
easier to decipher. Let's see, all the companies planning plug-ins
for Windows 3D programs: 3D Studio, trueSpace, LightWave, Ray Dream,
Strata, etc.
What happens to the plug-in market when it becomes easier and easier
to port a plug-in from one 3D mother-program to another, not to
mention the possibility of making magic glue code that makes it
possible to use a plug-in designed for one program to be used
after-market by someone with a different program?