Gad Ed
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GADGET EDITOR INTEGRATION STATUS:
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I have all the modules combined now. Still haven't fed them to the
hungry compiler yet. Now comes the job of "hooking everything up".
Essentually, this means adding code to keep library of images assigned to
the gadgets, and hooking up the getting of the gadgets to display them on
the screen. Then comes the easier part of removing gadgets, and adding
more.
After I can sucessfully compile them, I'm going to pass the work on to
some diligent person to debug. I will be "nice" and mark the possible
"trouble spots", so debugging won't be that difficult. Perhaps someone
with the latest debugging tools can take on the project. Anyone want to
volunteer??
I will be on WELL and CIS throughout the weekend. I don't know when I
will upload the new combined Gadget editor code.
From now on, I'm going to have to get us a little more organized. So, I
would like to request that we try and follow the guidelines outlined
below:
1. From now on, only ONE person is allowed to work on a module at a time.
2. If you want to change a module, Please check the MODULES file uploaded
in the data library. If one is free, please mail me and tell me that
you "took it".
3. If you need to add constants which are used in more than one module,
then put it in "gad.h" file. PLEASE DON't Change the "gad.h" file.
That is the job of "keeper of the source". Please indicate by comments,
any #defines you want put into "gad.h", so I can integrate it later.
4. If you reference a function defined in another module, PLEASE PUT in
comments which module it's defined in. It makes it a LOT easier to
trace through things.
Remember, ANYONE can get involved in the Programmers Network project.
Just let me know my mailing at the Net address of your choice below:
John Draper – Programmers Network
"The place where we all live and learn"
WELL: crunch or Usenet: …ihnp4!ptsfa!well!crunch
BIX: crunch
CIS: 76703,4322