Animation Standard?
29-Mar-88 23:55:26
Sb: #116021-Animation Standard?
Fm: John Foust 72237,135
To: GreG Tsadilas/SYSOP 73230,567
There are reasons why no standard exists for animation files. The history
goes like this: Aegis started talking about VideoScape's ANIM long before
it came out, on BIX. A few snippets of code were posted, and they shipped
VS 1.0 with one form of ANIM, and registered that with CBM. Weeks later,
they determined that compression in 1.0 was no good, and improved it for
in-house use. Most Aegis demos use the new compression, VideoTitler also
uses it, and Director can read the new compression, so the fact that you
have lousy compression in VideoScape is no problem – you can always use
VideoSEG in VideoTitler to compress the individual IFF files, if you want
to take the time to get the better compression.
Now, no other animation program used Aegis' format, for several reasons:
One, they never handed out example source code, and didn't register the new
IFF hunks. Two, Aegis ANIM didn't address things other developers saw as
significant, like making animations larger than a single floppy, or putting
unique color maps in each frame. (If you split the animation into separate
files, it could span floppies and you'd also be able to edit individual
frames easier.) Three, other people came up what they thought were better
compression schemes, like Sculpt Animate, and they didn't register theirs,
either. Don't forget, Silver, Forms In Flight and Animator: Apprentice all
use unique animation formats, too. Only Animator: Apprentice handed out
full source code for a animation player.