#ANIM file format/Dpaint
03-Mar-91 04:47:38
Sb: #ANIM file format/Dpaint
Fm: Tom Robinson 73250,2773
To: Electronic Arts 76004,237
Hi! I hope there's somebody that's familiar with ANIM format files.
While this is addressed to EA, I'll appreciate anyone else's help too if
you think you've got some info.
I spent 8-9 hours working on some animated graphics in Deluxe Paint III
version 3.01, and as I was saving my work for the last time I ran into a
Disk Full error on my hard drive. I had Workbench active, so I started
moving files to a floppy so I'd have some room. Before I got back to
Dpaint, it had already resumed saving the file (maybe sensing that there
was now room, or maybe somehow I hit a key that told AmigaDOS to "Retry"
saving the file). So far so good. This happened a second time, except this
time it waited until I hit "Retry". Fine — I wound up with about a 540k
file.
The end result: somehow the file got trashed. ShowAnim says there's not
enough memory for bitmaps; Movie just says there isn't enough memory.
(There is; I"ve got 3 megs and naturally there's less in memory than when I
created the file with the paint program.) Dpaint just says the file is
damaged. One ray of hope: SuperView CAN display it but there's minor
garbage that pops up at the beginning and stays throughout, and the very
end has major problems. If left running SuperView crashes.
My main question: is there a way to somehow rescue this file? The
beginning is the critical part (because it seems to be reasonably intact),
although I'd love to be able to manually truncate the file to approximately
the point where it's messed up without a trial-and-error go-round with a
sector editor. And my secondary, but no less important, question: has this
problem been looked at in later versions of Dpaint? 🙂
Thanks for any help you can think of.
=Tom=