CompuServe Thread

#Path Direction

9 messages in this thread
#21956From: PETER S. WASONMar 4, 1991 10:12 AM
Hi! I have a question about direction on paths; what determines it? I set up some closed paths and had a heck of a time flipping them over so they (the object assigned to them) would spin the "other way"….I also had an open path that started at the "end", and until I "transformed" it I could not get it right, but then it did….when I worked on the closed paths "transform" was not the way to go; I tried "rotate" from the stage editor and I beleive that was the one that worked, but I also tried "transforming" all of the sections (of the path) 180 deg. individually. Is there a general "rule" for open and closed path directions so I do not have to play so much next time? P.S. Any word on more textures? and/or "routines" (i.e. explode?) or file conversion from Pagerender 3-D (or should I get Interchange for that?) THanx! -ScottM
#21967From: Stan Kalisher (Impulse)Mar 4, 1991 8:15 PM
Scott, path direction is determined by the direction of the path axes' Y. A textures disk is planned for mid year release and Rotate is a new FX which will be included with 1.0A. –Rick
#21992From: PETER S. WASONMar 5, 1991 8:35 PM
Rick, you mean by the path's Y axis? I will try. Thanx! -Scott
#21974From: John PendergrassMar 5, 1991 12:52 AM
Scott, I can't help you with the paths problem, but I can with the PageRender 3-D. Yeah, Interchange is the way to go. It works very well, so I'd strongly advise on getting it. (I assume you already have Interchange? You'll now need to order the PageRender module for it; directly from Syndesis I think) There are a lot of objects I've done in PageRender that would be virtually impossible to model in any other program. It's object scripting language is wonderful. And the Interchange module just means that it can to to any other format easily. Can't say enough about Syndesis and Interchange. –jp–seattle–
#21993From: PETER S. WASONMar 5, 1991 8:37 PM
No,don't have interchange, but have most 3d packages! I have resisted it since I had to keep buying modules…but that may have to change. Thx -Scott
#21995From: SyndesisMar 5, 1991 8:59 PM
Modules are cheap! 3D programs are expensive!
#21997From: John PendergrassMar 5, 1991 10:49 PM
Interchange also offers the 3D fonts (with InterFont), which has saved my *ss more than once. Decent looking 3D fonts in any format, color, etc, as easy as pie. The 'PointReduce', 'SnapToGrid', 'Scale', and 'Statistics' modules (that work with any format) also come in very handy from time to time. Have fun rendering! –jp–seattle–
#22008From: PETER S. WASONMar 6, 1991 2:41 PM
Oh, I am having fun! Even with 28Mhz '030/882 I could still use more spped; the learning curve is awesome, so time is of the essence. 3 years invested in Impulse, though is paying off. I am _very_ fond of PageRender3D and Imagine has grown on me so I like it better than Silver (which I always liked)! I will be uploading a 60frame anim (ham overscan trace) that I have been tweaking….. it looks great so far! Includes at least 6 paths, bubbles, cycle objects, multiple light sources, etc. Look for it….key words will include STUMPWORLD (like all our work); it is tracing even as I type (I am on another system). L8Tr! and Thanx! -Scott
#22062From: Shalom KelmanMar 8, 1991 2:31 PM
John, You seem very enthusiastic about Page renders scripting language for creating difficult 3d models. Can you share with us an example? Is the language difficult to learn for an non-programming type like myself. My only exposure to Pagerender was the brief description in the last Amiga World. Shalom