CompuServe Thread

T2.0 Slower ???

9 messages in this thread
#36915From: Brian JonesMar 14, 1992 12:38 AM
Has anyone noticed that the 2.0 software is slower. It seems like it takes twice as long to save and especially load framestores and the CG even seems like it takes longer. I thought it had all been optimized! Anyone else experience this ? I have an unaccelerated 2000. I am considering having the 1.0 software available to load for live work. any suggestions? thanks, brian
#36960From: BRAD HAYESMar 15, 1992 12:33 AM
I hope that some one here can tell you how to fix this problem, because as far as I am conserned it's very noticabley faster. I have an A2000 w/ 030 but I had them before the new software. Frame loads use to take 3 to 5 seconds but now they load in about a second. However frame grabs in to TPaint are consederably slower. The CG May be faster or not I did not do alot w/ it before…. Gut Luck Brad Hayes
#36978From: Frank VanellaMar 15, 1992 12:10 PM
Brian, I use 2.0 on an acellerated 2000 and quite honestly I have noticed a definite speed up in saving and especially loading framestores. As far as CG slice loading time, that can be slowed down by the amount of fonts you have in your book. I suspect however that you are probably having stack overhead problems with your HD. Your HD might be too fragmented or too full to the brim, you might try reformatting and re-installing 2.0. Hope this helps. Frank
#37000From: Brian JonesMar 16, 1992 12:46 AM
Frank, unfortunately, that is exactly what I did to my hard disk before loading up toaster 2.0 . I did change hard disk controllers (from an IDE adSCSI to a GVP series II, but I didn't think that would translate into seconds of time difference.) Maybe I just have a bad memory, but it sure seems slower to me. Incidentally, the CG time difference wasn't slice loading but render time. Come to think of it, I guess it must be my memory. I'm trying to remember how I flipped one CG set of text into another using the single tumble transition. Now that I have 2.0 loaded up, I get it to work any more! How the heck do you use the transitions to change the CG text over a single program input…. I must be loosing it. (Most of my recent video work has been 'on location' and I've been waiting months for the 2.0 software to edit it). I've turned into a vidiot !!! Brian
#37173From: John GrossMar 20, 1992 10:58 AM
Brian, 2.0 definitely is faster. make sure you have the newest GVP rom(4.x) Also make sure the mask setting for your drive has seven F's listed in it. (in GVP's faastprep) To tumble CG text do the following: Load your CG page. spacebar it up then back down so your overlay is no longer flashing. Put it up into overlay and adjust your clip level so it's keyed out right. Turn the keyer off and make sure the buffer with your page is loaded on preview. Turn the keyer back on (just by clicking on scissors) and then execute your effect. This will automatically key the buffer over your source.
#37314From: Brian JonesMar 23, 1992 1:47 PM
How do I check the version of the ROMs? Is it on them duh duh duh ??? I called them and got told some procedure that didn't work. Man, I just don't undersTAND why I'm having so mch trouble with the Amiga!! Thanks for the refresher on tumbling CG, I'll try it tonite. Brian
#37316From: John GrossMar 23, 1992 5:20 PM
Brian, the version # sjould be on the rom chips but I know GVP for awhile had old labels on their roms…go figure…
#37024From: Jim ReppondMar 16, 1992 3:25 PM
Frank, I saw your note to brian about a speed up in saving and loading framestores with 2.0 on an acellerated 2000. Do you mind me asking "How accelerated?" I'm thinking about an 040 at 25 MHz, but I heard from someone that the 68040 accelerator is actually SLOWER than the 68030 with a 68882 math co-processor , especially when doing texture mapping and with fractals and bump mapping of 3D objects in Lightwave. This is supposedly because the 040 does not have a math co-processor and the math libraries are incomplete. What do you know of this? Cheers, Jim in Kobe
#37078From: Frank VanellaMar 17, 1992 11:20 AM
Jim, I'll have to plead ignorance on the 040 question since I don't have one. I have a GVP 030 w/coprocesser running at 28mhz and I am reasonably happy with render times. My note to Brian had to do primarily with framestore saves and loads. The 1.0 version of Toaster would actually SLOW DOWN the saves of framestores because of internal video timing issues, that's all been fixed in 2.0 which is a big help for those of us who use the framestore function frequently. The new framestore format also uses a compression algorythm which saves a lot of space. Something you will have less of after installing 2.0! Frank