Hmmm…
Well, that might make sense. Collage is letting Windows handle the screen
resolution and display info for it…
I don't know how you get a 3DS image on the screen with windows… I'm
talking the 3DS interface as well, not just a rendering…
C#
Craig:
Try running 3DS in Windows (remember, update PharLap to v2.6 if necessary
and run in standard mode), start up Collage and pick your settings, set a
large enough time delay (30 seconds will probably do nicely) and go to
town.
Larry