CompuServe Thread

3ds and Renderman

16 messages in this thread
#10790From: Werner NienstedtMar 18, 1992 1:34 PM
Congratulations! It sounds that 3dsr2 is another "great step for mankind". However, I'm missing a RIB export facility. I generally miss one that supports all the special features of Renderman like real spheres, cylinders, cones, bicubic patches, displacement mapping, window and slide-projector-like lights, only to name a few, and I expected that 3ds would be the first one that does. On the other hand, with all the new features of r2 in mind, especially the possibility of attaching external procedures to objects (have I understood it correctly?): I'm wondering who of us really needs a Renderman interface any more. I presume we can expect a lot of add-ons soon, doing all the things I mentioned above and more. Hoping we can find a few in this forum. Greetings -nt-
#10807From: Yost GroupMar 18, 1992 6:06 PM
Ooops. I forgot to mention that we've finished a 3DS-to-RIB converter, and we'll be uploaded that here to the forum and sending it out to dealers. It'll be up sometime in April, after we finish QA'ing it. You're correct in your assumption that, due to our procedural texture capability (via IPAS), there is very little need for Rman anymore unless you need atmospheric shaders or very wierd displacement effects, etc. – G
#10813From: Larry JundaMar 18, 1992 8:55 PM
Gary – I assume there are some specifications available for people interested in writing external procedures (IPAS). Is there someone in particular at Autodesk whom I might contact in that regard? – Larry
#10820From: Yost GroupMar 18, 1992 10:02 PM
There sure are. We're putting together a Software Developers Kit with all the source code for the 14 sample applications that ship with r2 and documentation. John Sergneri at Autodesk is responsible for this SDK. Please contact him with questions. – G
#10894From: Larry JundaMar 19, 1992 7:30 PM
Gary – Do you have a phone number for John Sergneri at Autodesk and/or a Compuserve ID? I definitely want to get my hands on the Developer's Kit when it's available. I want to experiment "stretching" a selected set of vertices realtive to a fixed set that they are attached to. Primarily to morph a single object over a series of frames in the Keyframer without requiring a separate object to morph to. Kind of a "rubbery", physical property kind of thing. . . Have I gone off the deep end yet? Hmmmm, now where's that old college Physics text? There must be some formula for this. – Larry
#10897From: Yost GroupMar 19, 1992 8:13 PM
John's number is 415/491/8534. Your application would be very straightforward to implement under IPAS. – G
#10823From: Steve T CahillMar 18, 1992 10:27 PM
Larry, Go for it!!! BTW I am using TAPCIS to access CIM works great much faster,and will save you money!! Call me. Regards Steve
#10891From: Larry JundaMar 19, 1992 6:36 PM
Steve – Thanks for the tour the other day. Pretty impressive setup! And, yes I will call you regarding TAPCIS. I tried out GRAFCAT, – works fine. It will certainly help out organizing my files. Any word from Buck regarding a "Users Group" meeting? – Larry
#10900From: Steve T CahillMar 19, 1992 8:54 PM
Larry, Buck wants to host a meeting at his place in Burlington, but first we need to do a mailing to all registered users,and see how many folks would be interested. It wold be interesting to see how many are using CIS. Regards Steve
#10822From: Tim CoxMar 18, 1992 10:15 PM
Cool! Cheers, Tim at Alias-in-the-frozen-North
#10834From: Yost GroupMar 19, 1992 12:13 AM
Yup… I'm sure that made you happy! – G
#10826From: Evan Yares [WeirdTM]Mar 18, 1992 11:21 PM
Gary: At NCGA, one of the ILM guys said that they *needed* surface patches -hence, Alias and Renderman. But I wonder – with enough RAM, tesselation might be more practical than patches. What do you think? Evan
#10840From: Yost GroupMar 19, 1992 12:24 AM
That discussion could fill volumes and volumes. Note that the ILM guys do NOT use Alias. That was a boondoggle perpetuated by Alias. I've heard that ILM has been pretty PO'd at those folks, because most of their work was done with Rman and proprietary software. For example, almost no work on Abyss and T2 was done with Alias, but you'd never know it from the ads. The word on the street is that ILM is now moving over to SoftImage for their turnkey workstation stuff. – G
#10908From: sherwood egbertMar 19, 1992 11:39 PM
displacement maps are VERY powerfull in what they can do for an animation i would not call them weird but a nessesity for certain animations. a definate short fall of rel 2. one of the reasons that digital arts is still on my hard disk <g> sherwood
#10913From: Yost GroupMar 20, 1992 1:47 AM
powerful = unbelievably slow unless you've got a transputer eh? – G
#10928From: sherwood egbertMar 20, 1992 11:36 AM
no not really … running dgs on two 50 mhz computers. pretty fast actually as hardware speed increases so does the rest of the stuff<g> sherwood