CompuServe Thread

#Pruned Forest

15 messages in this thread
#36117From: Roger DanielsenFeb 28, 1993 12:42 AM
Gary, Which file should I be looking for to send you? If this thing's abnormal, is there some way to get a replacement? On another note, I caught Babylon 5 on a rebroadcast here tonight. Caught myself saying to my wife, I can do that, more than once. I know a couple of guys with Amigas who don't have some of those special effects. Are those guys getting special software or something? I also got my February ITVA Video Systems magazine. 3DStudio was mentioned in a sidebar article on computer graphics for having stereoscopic capabilities. Where do I find that one? Also, later in that article, in their listing of software packages there was this quote: "3D Studio ($2,995) is the undisputed market-share leader in 3-D animation. Its feature set is robust, and the links to CAD are impressive. However, the quality of video output is weak. Users report some problems with artifacts and aliasing." I don't recall ever having any problems with artifacts. I do wish my edges were a little sharper, but going to a Sony LVR3000N Video LaserDisk recorder should help that, shouldn't it? Roger D.
#36212From: Yost GroupMar 1, 1993 10:45 AM
Send me a .3DS file with the camera view clearly showing a couple of the 2D trees with the missing faces. Regading the ITVA note that "some users report some problems with artifacts and aliasing"… there are probably two reasons for this: 1) The 3DSr1 renderer wasn't very advanced, and didn't include any texture filtering; 2) In order to use the 3DSr2 renderer to get OPTIMAL antialiasing with video, you've GOT to render on fields. (as you know) Many people who aren't used to doing this are getting caught with less-than-optimal results when they render to frames instead of fields. (Note that we're going to eliminate this requirement for r3 so you can get just as good antialiasing on frames as you can on fields.) – G
#36262From: Roger DanielsenMar 1, 1993 7:38 PM
Gary, I zipped up a representative small grouping of trees and emailed it to you. Let me know what you find out. Thanks. Roger D.
#36317From: Yost GroupMar 2, 1993 12:46 PM
Got it. I'm going to send it up to Rolf and have him take a look at it. – G
#36252From: ALAN IGLESIASMar 1, 1993 6:28 PM
Roger: PMJI, but I have heard that Newtek/Hastings _have_ written custom shaders for the effects in B5. Decent production values but the plot was even more contrived than Star Trek<g>! -Alan
#36291From: Paul CooperMar 2, 1993 12:28 AM
Yes, but all the custom programming that was done for B5 will be included in an upcoming release of Lightwave 3D. So, for $2000, you get a Toaster and a pretty fair 3D renderer. 3DS costs $3000, and you still have to spring for hardware. Since I have both PCs and Amigas, I'm still not sure which way to go……Comparing B5 to Space Rangers (which is done with 3DS), B5 blows SR away……
#36330From: ALAN IGLESIASMar 2, 1993 3:02 PM
Paul, First, I in no way meant to detract from Lightwave, Hastings, Newtek, or the Amiga community in general by mentioning that the developers were supporting Ron Thorton & company's efforts to bring low-cost animation to the forefront in prime-time network TV. In fact, on reviewing the message, I clearly stated that I thought the production values to be very good. Second, I am in no position to compare LightWave/Amiga/Toaster with the PC/3DS platform as I haven't had any hands-on experience with the Amiga-based setup, and probably won't in the near future. If you decide to go with the Amiga, please let us know how it compares, as I'm sure many of us here on the forum would be interested. Third, according to a recent article (CGW January, 1993) the ILM animators used "Swivel 3-D, Electric Image and Adobe PhotoShop software running on Macintoshes" to develop the effects for SR. That being as it may, the stills look very good to me and I will wait until I see an actual broadcast before comparing the quality of animation between B5 and SR and if one really "blows away" the other. Finally, as a free-lance 3D animator, the advent of personal computer-based 3D graphics and animation becoming accepted by the television industry can only make me feel great about the future of our business — no matter which platform breaks the ice. Regards, Alan Iglesias
#36334From: David RhotenMar 2, 1993 3:50 PM
You can count the good points of B5 on one hand. The bad points just go on and on and on and…. (How about those Alien Living Quarters that look more like a zoo, since everyone's apartment has a giant picture window — how come the Commander's apt didn't have one?) To say that it was better than S.R. isn't saying much — I couldn't make it through 15 min of S.R. The graphics — well, some scenes were good, others blatantly computer-ish, and others mis-conceived — I lost count of the number of shots using a lens flare — they're awfully proud of that effect. Dave
#36371From: Roger DanielsenMar 3, 1993 12:12 AM
David, I'm seriously bummed that they're wearing out the lens flare effect. Last week I wowed a client with that IPAS routine. They thought it was great. It's really important not to overuse those shiny little tricks. Roger D.
#36402From: David RhotenMar 3, 1993 11:57 AM
Yeah, it's important to be subtle, I think. It's better to have a client like (or be wowed) by an image and not be able to put their finger on exactly what it is that excites them, rather than to have them saying, "okay, this next part comming up here, where that light thing happens — that's neat." After all, often it's the overall content they're supposed to be looking at, not all the little elements that make it up. That's _our_ job <g>. Dave
#36370From: Roger DanielsenMar 3, 1993 12:12 AM
Paul, As it usually always seems to be with these format wars kind of issues, here again it's impossible to compare oranges with oranges. I believe that everything I saw as far as rendered animation in B5 can be accomplished in 3DStudio. I've seen it done, and done some myself. So what we're really comparing is Amiga vaporware/betaware to a production product. Now let's also take a look at how much other equipment has to be purchased to bring a Toaster up to the kind of specs required. Someone once told me the Toaster as a frame buffer wasn't even equal to a Targa, much less Vista. I don't know, and I guess I really don't want to argue that particular point. One thing I can tell you, if you're going to try to model what you render, you want to do it in a competent modeler with a high res noninterlaced display, not what I saw some of my friends using with their Toasters. I wouldn't be able to stand 15 minutes in front of the display they were working with. Maybe there are better main displays available. I don't know. Yeah, I've got a lot more than $3000 invested in my setup, probably 10 times that now, and I'm about to spend $14,000 on a laser disk recorder, but what I can tell you is that I've been able to model, render, and otherwise produce a product that somebody's willing to pay for with 3DS. I don't feel as confident that I would have been able to do the same things with an Amiga/Toaster. Roger D.
#36546From: sherwood egbertMar 5, 1993 12:58 AM
i would agree with you with most of your points, i too also use 3ds for mosr most) of my work. i also use topas, digital arts (a dying dragon finally) and an amiga. i use the amiga for the digital effects it offers over 3ds. i do not use it for rendering at all. but then again the music awards were done with it , but i don't know what software they were using. but i do know they went to d1 or 2 directly from the amiga( might have something to do with the quality) the post group is some where around here and i think i'm quoting from what they said if not i am soory. i find though that a mix of software is sometimes a good thing for most animations because if you can't get it with one you can get the effect eith another package. anyway its late and i'm babbing and miss spelling ….. sherwood
#36569From: David TaffetMar 5, 1993 11:11 AM
Hey, Sherwood… you're always talking about buying CPUs and equipment to the tune of many, many $K. How do you afford all that stuff? David (nosy and too far away to punch in the nose) Taffet
#36581From: sherwood egbertMar 5, 1993 2:18 PM
work, work and more work…. the more computers i have the more work i can do and the more money i can make <g> i'm up to my ears in work right now and a dual processing machine work speed things up a great deal.
#36624From: David TaffetMar 6, 1993 2:40 PM
Tres cool! More power to ya! D {no blood on nose} T